Whether it’s running from “la migra,” staying out of sight of the light emitted from “los moscos” hovering above, or simply staying hydrated in the dry Mexican desert, L[amar] U[niversity] drawing/ink artist Gonzalo Alvarez tells the story of his parents’ immigration to the United States through the video game, “Borders.”
Alvarez said he had the vision of creating a game about the harsh reality of immigration for a while. He was able to make this idea a reality when he went to IndieCade in New York in April.
“There I met some game designers,” he said. “Some programmers, specifically, because I’m an artist, so I know nothing about programming. That’s the thing I needed to be able to make games. I met some friends and whenever I came back to Port Arthur, I contacted them and we sat down for a seven-day game jam.”
Alvarez worked with a small group of independent developers on a project where they had seven days to create a video game. In “Borders,” one plays an Mexican immigrant in a retro arcade-like environment.